Deluxe Render

My experience writing a C++ path tracer and renderer from scratch.

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Importance sampling

Three glass spheres — blue, green, red — on the floor of a white Cornell box, each pooling caustic light of its own colour.
August 18, 2026September 2, 2026

You Don’t Know The Power of the Light’s Side

October 9, 2014January 17, 2017

Huge Misleading Light Source Test Scene

September 22, 2014January 17, 2017

Emission Test Scene : Importance sampling area lights.

September 22, 2014April 11, 2026

Deluxe Render lives again!

Recent Posts

  • You Don’t Know The Power of the Light’s Side
  • Tone Mapping – Handling What’s Brighter Than White
  • And Now the Fun Part
  • Comparing Two Global Illumination Methods
  • The Cornell Box – A Renderer’s Rite of Pathage

Recent Comments

  • Jason on Comparing Two Global Illumination Methods
  • T.C. Chang on Comparing Two Global Illumination Methods

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