Deluxe Render

My experience writing a C++ path tracer and renderer from scratch.

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Meshes

A rendered test scene showing multiple meshes rendered together using bounding box acceleration.
January 5, 2017January 17, 2017

Bounding Boxes and Big Meshes

October 9, 2014January 17, 2017

Geometry Test Scene

Recent Posts

  • You Don’t Know The Power of the Light’s Side
  • Tone Mapping – Handling What’s Brighter Than White
  • And Now the Fun Part
  • Comparing Two Global Illumination Methods
  • The Cornell Box – A Renderer’s Rite of Pathage

Recent Comments

  • Jason on Comparing Two Global Illumination Methods
  • T.C. Chang on Comparing Two Global Illumination Methods

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